KAAN ÉEK - Trailer
KAAN ÉEK — Notes from an ExperimentWhat began as a loose idea quickly turned into something else.
At Hypha, we’ve learned that not every project should be pursued, only the ones that stay with you. The ones that keep evolving even when you’re not actively working on them.
KAAN ÉEK - ”Serpiente Negra” became one of those.
It didn’t start as a production.
It started as an exploration.
An attempt to understand how far we could push storytelling, atmosphere, and visual identity without the traditional constraints of large-scale budgets. Not by replacing production value, but by rethinking it, through process, technology, and intention.
This project lives in that space.
We began in January with only character sketches, not just visual references, but fragments of personality, tone, and presence exists in each one of them, for us it was like a digital casting.
From there, the process moved naturally into editing and post-production:
color grading, texture exploration, filters, rhythm. Each decision became a way to shape the world rather than just represent it.
Sound followed.
Music and atmosphere quickly revealed themselves as essential, as an important element that is not only decorative, but structural. They define tension, scale, and emotion. At the same time, they demand time. Selection is slow, precise, and still ongoing.
Nothing at our lab is rushed.
Trailer 01: First Transmission
We are now releasing the first official trailer of KAAN ÉEK.
A one-minute piece that moves beyond initial sketches into something more defined—richer in narrative, more precise in tone, and clearer in intention.
This version reflects an evolution in our process.
We’ve refined the way we build images, developing more advanced prompting systems structured in JSON, allowing for greater control over composition, continuity, and visual language. Each frame is no longer isolated but becoming a part of an entire visual ecosystem.
At this stage, we are working in 1080p, prioritizing iteration speed and creative control over resolution. The focus remains on developing the language before scaling the output.
Sound has taken a more central role in this release.
For the first time, the entire musical composition has been generated through AI, using Artlist as a base and guided through precise prompting by Hypha’s Art Director Carlos Barrera Puga. More than a soundtrack, it is a tonal layer that begins to define the emotional rhythm of the project.
This trailer is not a final statement but a first structured glimpse into what this project can become.
Reconstructing the Cities
Reimagining the great cities of the Mayab, Chichén Itzá, Mayapán, and Uxmal, became one of the most engaging parts of the process.
What began as research quickly evolved into a visual exercise in reconstruction:
bringing temples back to life through prompting, exploring the transition between Classic and Postclassic Maya architecture, and studying the precision of Puuc design, its geometric stone mosaics, layered compositions, and ornamental rhythm.
Color played a key role: instead of the desaturated tones often associated with ruins, we leaned into the original intensity of these cities: the pigments, contrasts, and material richness that once defined them as living environments rather than archaeological remains.
For a design-driven studio, this phase became more than world-building.
It was a way of translating history into a visual system that balances accuracy, interpretation, and creative instinct.

